Which versions of Unity do you support?¶
GreedyGame's SDK can be integrated in Unity Versions 5.3 and above. However, the Unity Plugin is supported from Unity 2017 and above.
How can I use code stripping?¶
Currently, you cannot use the Unity SDK with code stripping enabled. This support will be introduced in the future versions
Why are my test ads different from what was shared in the mocks?¶
While we try and ensure the same experience as depicted in mocks, sometimes production ads might contain elements which may behave differently. Reach out to your Account Manager to ensure a smooth experience.
How do I set up COPPA flag for indicating an app directed towards children?¶
The GGConfig object that you pass during initialization contains an API for setting COPPA.
GGConfig config = new GGConfig(); config.EnableCoppa (true);
How do I pass relevant GDPR information to GreedyGame's SDK?¶
The GGConfig object that you pass during initialization contains an API for setting Non personalized ads to conform to GDPR. So if you detect a user who hasn't given consent then during initialization of the SDK you should pass config after setting the NPA flag. Setting it to true will serve non-personalized ads only.
GGConfig config = new GGConfig(); config.EnableNpa (true);
Where to find the Android manifest file??¶
Once you build the Unity project for Android(even a blank project) then go to "<ProjectName>\Temp\StagingArea\" copy the Android manifest file and import the Android Manifest file to the following location "Assets/Plugins/Android/AndroidManifest.xml" .
Then make the Android manifest changes you want to make.
To know more about Unity generation of Android manifest file and how it uses.here.
To know more about Android manifest file here.